Prototype Stage — Follow the Build

Every Tile Tells a Story.
Yours Begins Here.

A smart tabletop tile that detects your miniatures, narrates the adventure through light and sound, then connects to your friends' tiles to bring your own adventure. No screen. No rulebook. Just play.

Join The Expedition What's in the Box

A Dungeon That Thinks,
Speaks, and Grows.

Each tile is a smart room — it detects your miniatures, runs the rules, and tells the story through light and sound. Bring your friends' tiles and snap them together: the dungeon expands, the adventure deepens.

Place & Play

A custom PCB engineered beneath the terrain. Miniatures are tracked by magnetic sensors. LEDs, speaker, and microphone shape the physical experience. Every move is registered by the ESP32. Under the hood →

An Invisible Game Master

Markdown scenarios are interpreted by an embedded JS game engine for branching storytelling and combat logic, with cloud AI infrastructure to elevate and persist the experience. Write your own →

Snap Together, Grow Together

Rooms connect through smartlinks, daisy-chaining power and data to expand the map, while the community expands the universe with new 3D shells and custom campaigns.

A Living Diorama That Transforms Into an Adventure

On your shelf, it's a breathing art piece — day/night cycles, ambient sounds, subtle light animations. A "book nook" that lives.

We are not building a closed catalogue of 3D worlds. We publish an open integration spec — dimensions, connectors, mounting points — so the existing ecosystem of terrain makers and scenario authors can bring their universes to life on our platform. The goal is not to replace them. It is to give every creator a smart stage. Explore the creator program →

Lea, Your Tactical Sidekick

Lea is not in the current tabletop demo yet. She is the next layer: cloud memory, tactical context, and a persistent companion across your sessions.

The board doesn't reset when you shelve it. Your tile, your hero, your loot — persistent forever.

One PCB, One ID

A unique factory ID, bound to your account. Traceable. Tradeable. Forever.

Living Artefact

The tile has memory. Play it, it brightens. Neglect it, it sulks. Your battles, stored on-board.

Persistent Characters

Stats, scars, inventory — your hero grows across every scenario, synced to the cloud.

Loot That Stays

Win a scenario, earn an artifact. Registered to your hero. Rarity tiers. Trade markets.

A Platform Built Around You

Every tile is a room, a canvas, and a collectible. Play it. Paint it. Trade it. Share it.

Play

Plug in and start. The tile runs the scenario — solo escape, co-op raid, or competitive dungeon crawl. The AI is your game master.

  • Solo, co-op, or competitive
  • Campaigns & one-shots
  • AI-driven narrative

Collect

Each tile has a unique factory ID. Loot cards ship with every box — monsters, items, abilities, with rarity tiers. Hunt, trade, complete your sets.

  • Rarity tiers on cards
  • Trade with other players
  • Quarterly themed LootBoxes

Craft

The scenery is yours to shape. Paint it, mod it, 3D-print your own designs. The PCB is universal — the art on top is your creation.

  • Paintable scenery & miniatures
  • Custom 3D-printable skins
  • The hobbyist's playground

Share

Everyone brings their own tile. Snap them together at the table — the dungeon grows. Like the era when you brought your console to a friend’s place: same spirit, on a table.

  • Each player owns a piece of the world
  • Community mods & scenarios
  • The more players, the bigger the adventure

Your First Expedition

Your starter box is not just components in cardboard. It is a ready-to-play scene with collectible depth, maker potential, and room to grow every quarter.

Smart Tile Set

Current plan: 1 smart tile for your first playable setup.

4 Magnetic Bases

Place your miniatures directly on the board with stable magnetic positioning.

4 SmartLinks (2x2)

Mixed sizes to connect your board with additional tiles and setups.

Digital Voucher

Download the STL files and the launch scenario content.

Tiny Expeditions starter box with core components

Quarterly LootBoxes

Every 3 months, expand your world with a themed drop: new decor, miniatures, scenarios, and collectible cards. Your old content stays fully compatible.

Starter Kit
Cards
Decor
Extensions

Join the Founding Crew

Three ways in. Pick the depth that fits.

Free

The Scout

Watch the build from the outside.

  • Public devlog — occasional posts
  • Prototype photos & milestone updates
  • Early announcements before social
Follow the journey
$5 / mo · $30 / yr

The Explorer

On the journey, not just watching it.

  • Full build diary — subscriber-only archive
  • Community threads & direct comments
  • Vote on quarterly drop themes
  • Priority access at launch
Start Exploring
$500 / yr · Founding

The Architect

You don't just back it — you build it.

  • Early devkit — pre-production hardware, shipped before public launch
  • Monthly dev session — small group, direct feedback loop
  • Vote on platform direction
Become an Architect

$30/yr is Substack's minimum for paid plans — and a deliberate filter: Explorers want the full build story, not just the highlights. The Architect tier ships real pre-production hardware — not a perk, a contract: you test it, you break it, and share feedback.

Frequently Asked Questions

It’s not a board game and it’s not a video game. The closest honest description: a miniature world that tells you stories. Or, if you grew up on Choose-Your-Own-Adventure books — the same thing, except the pages are physical scenery on your table.

The trade-off is real — 3 tiles = richer first adventure and more strategic depth, but costs significantly more. 1 tile = lean, fast, playable scenario at an honest price point. Our constraint is simple: you must play a complete opening adventure without buyer's remorse. Expedition members will vote on this as we finalize the bill of materials. Full unboxing details before pre-orders open.

The final price depends on the Starter Kit content, especially the number of PCBs included. Component cost and embedded features directly drive final pricing, and hardware changes scale fast (rule of thumb: each 1€ added in build cost can become ~6€ on final retail). Keep the benchmark in mind: not a classic board game, but premium phygital products like LEGO SmartPlay and high-end static terrain from Games Workshop. Whether Pixel Dice are bundled in the kit is also part of the pricing equation.

Each tile is 137 mm per side (excluding walls and partitions) — a 4×4 grid fully compatible with standard wargame miniature base sizes. Chain them like dominoes and you get corridors, interconnected rooms, or a full dungeon crawl layout. 1 tile is a complete opening scene. 3 tiles chained is an infinite dungeon.

Offline first is the priority. Core play must keep working without external services, because we do not want your experience to depend on someone else's servers. But the best version of Tiny Expeditions does rely on online services: advanced narrative engines, AI-powered TTS, and persistent character memory are cloud features that are not realistically possible in full quality on local hardware alone.

Absolutely. We are not trying to sell closed 3D scenery packs. The base game is our flagship experience, and the PCB is a creator platform. Our goal is to collaborate with the full 3D maker ecosystem by publishing a clear integration standard (dimensions, connectors, mounting constraints), so existing creators can build compatible scenes on top. The same philosophy applies to scenario authors: we want to empower that ecosystem, not replace it. See creators.

VTTs are gorgeous — on a screen. Tiny Expeditions puts the same depth back on the physical table: real miniatures, real terrain, real light and sound. Eyes stay up, hands stay on the figures. The board does the rule-enforcement a VTT would do behind the screen.

Each PCB has a unique factory ID. Played often, it remembers; neglected, it sulks. Heroic deaths and epic battles are stored on-board. We're actively prototyping how far this goes — from a subtle ambient personality to a full Tamagotchi-style companion. See vision.

Launch target: 2027, ideally aligned with CES. PCB v5 is in active iteration; certification (CE/RED/EMC) is on the roadmap. Expedition members see milestones live.